Fighting Game Reaction Time Calculator

Fighting Game Reaction Time Calculator

Click “Start” and then click the target as soon as it turns green!

Wait…

Here’s a comprehensive table summarizing key information about reaction times in fighting games:

AspectDetails
Average Human Reaction TimeApproximately 265 milliseconds (16 frames at 60 FPS)2
Reactable Move ThresholdMoves with 16+ frames of startup are generally reactable2
Factors Affecting Reactability– Visual clarity of move startup
– Player’s focus and mental state
– Complexity of the situation (e.g., multiple threats)2
Examples of Reactable Moves– Jago’s overhead (19 frames, clear visual tell)
– Glacius’s Shatter (27 frames, situationally easy to react)2
Examples of Unreactable Moves– Sabrewulf’s Jumping Slash (15 frames, unclear visual tell)2
Importance of Reaction TimeCritical for blocking, anti-airing, punishing, and overall defense12
Training Reaction Time– Practice specific scenarios
– Improve visual/audio cue recognition
– Reduce mental stack (automate responses)4
Fatigue EffectsCan negatively impact reaction times and consistency3
Game-Specific DifferencesVaries by game (e.g., KOF requires faster reactions than Street Fighter)5
Role in High-Level PlayImportant, but prediction and game knowledge are equally crucial5
Hit ConfirmingA skill that improves with practice, not purely reaction-based5
Reaction vs. PredictionFighting games typically involve a 50/50 split between reaction and prediction5

This table covers the essential aspects of reaction time in fighting games, including average times, factors affecting reactability, training methods, and its role in gameplay. Remember that while reaction time is important, other skills like prediction, game knowledge, and strategy are equally crucial for success in fighting games.

Leave a Comment