D&D 5E Speed to MPH Calculator
Here's a detailed table showing various character speeds in Dungeons & Dragons 5th Edition (D&D 5E) converted from feet per round to miles per hour (mph). The table includes common speeds for different character types, allowing players to easily reference their movement capabilities.
D&D 5E Speed to MPH Conversion Table
Character Type / Movement Type | Speed (feet per round) | Speed (mph) | Notes |
---|---|---|---|
Average Human (normal walking) | 30 | 3.4 | Standard walking speed |
Elf (normal walking) | 30 | 3.4 | Standard walking speed |
Dwarf (normal walking) | 25 | 2.8 | Shorter legged but same base speed |
Gnome (normal walking) | 25 | 2.8 | Same base speed as dwarf |
Halfling (normal walking) | 25 | 2.8 | Same base speed as dwarf |
Medium-sized creature (e.g., half-orc) | 30 | 3.4 | Standard medium-sized speed |
Heavy Armor Movement (disadvantage) | 30 (normal) | 3.4 | Speed halved for heavy armor |
Sprinting (double speed) | 60 | 6.8 | Double the normal speed for sprinting |
Dash Action (double speed for 1 turn) | 60 | 6.8 | Same as sprinting for the turn |
Monk (Unarmored Movement) | 30 (increased with level) | 3.4+ | Increases by 10 feet at certain levels |
Ranger (natural explorer) | 30 | 3.4 | Faster in favored terrain |
Flying Creature (e.g., Dragon) | 80 | 9.1 | Speed varies by creature |
Dash (Creature with extra speed) | Varies | Varies | Can vary greatly based on specific abilities |