D&D 5E Ability Score Calculator
Here’s a comprehensive table outlining the key aspects of Ability Scores in Dungeons & Dragons 5th Edition (5E). This table includes the scores, modifiers, and other relevant information you need to understand how Ability Scores function in the game.
Ability Score | Abbreviation | Modifier Calculation | Key Skills | Saving Throws |
---|---|---|---|---|
Strength | STR | (Score – 10) / 2 | Athletics, Intimidation | Strength Saving Throw |
Dexterity | DEX | (Score – 10) / 2 | Acrobatics, Sleight of Hand, Stealth | Dexterity Saving Throw |
Constitution | CON | (Score – 10) / 2 | N/A (mainly for HP) | Constitution Saving Throw |
Intelligence | INT | (Score – 10) / 2 | Arcana, History, Investigation, Nature | Intelligence Saving Throw |
Wisdom | WIS | (Score – 10) / 2 | Animal Handling, Insight, Medicine, Perception, Survival | Wisdom Saving Throw |
Charisma | CHA | (Score – 10) / 2 | Deception, Intimidation, Performance, Persuasion | Charisma Saving Throw |
Key Points to Remember
- Ability Scores:
- Each player character (PC) has six Ability Scores, which are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
- Each score can range from 1 to 20 (or higher with special abilities or magical effects).
- Modifiers:
- The modifier for each ability score is calculated as (Score−10)/2(\text{Score} – 10) / 2(Score−10)/2.
- Modifiers can be positive or negative, affecting gameplay significantly.
- Skills and Saving Throws:
- Each Ability Score is associated with specific skills that characters can use.
- Additionally, each Ability Score has a corresponding saving throw, which is used to resist certain effects or dangers.
- Increasing Ability Scores:
- Ability Scores can be increased through level advancements, racial traits, magical items, and other means.
- The maximum score without special circumstances (like magical items or class features) is typically capped at 20.
- Advantage/Disadvantage:
- Many actions involving Ability Scores may allow the player to roll with advantage (roll two dice and take the higher) or disadvantage (roll two dice and take the lower).
- Role in Gameplay:
- Ability Scores play a crucial role in determining a character’s effectiveness in combat, skill checks, and social interactions.
Ability Score Generation Methods
- Standard Array: 15, 14, 13, 12, 10, 8.
- Point Buy: Players start with a set number of points to allocate to their scores within limits.
- Rolling for Scores: Roll four six-sided dice (4d6) and drop the lowest die for each score, repeating until all six scores are generated.