Pixel Art Background Size Calculator
When creating pixel art backgrounds, choosing the right canvas size is crucial for achieving the desired aesthetic and ensuring compatibility with various display resolutions. Here’s a comprehensive table summarizing the key information about pixel art background sizes:
Canvas Size | Scaling Factor | Target Resolutions | Notes |
---|---|---|---|
320×180 | 6x, 8x, 12x | 1920×1080, 2560×1440, 3840×2160 | Most versatile, scales perfectly to common resolutions14 |
640×360 | 3x, 4x, 6x | 1920×1080, 2560×1440, 3840×2160 | Larger canvas, more detail, still scales well14 |
480×270 | 4x, 6x, 8x | 1920×1080, 2560×1440, 3840×2160 | Good balance between detail and workload |
426×240 | 4.5x, 6x, 9x | 1920×1080, 2560×1440, 3840×2160 | Slightly smaller, easier for beginners1 |
160×90 | 12x, 16x, 24x | 1920×1080, 2560×1440, 3840×2160 | Very small, limited detail, fast to create |
Additional Considerations
- Character Size: Choose a background size that complements your character sprites. For example, if your character is 32×32, ensure the background allows for appropriate scaling4.
- Game Resolution: Design assets at your game’s internal resolution. For instance, use 470×270 backgrounds with 32×32 sprites to maintain consistency3.
- Scaling: Pixel art games on modern screens are generally scaled up. A 480×270 game would be shown at 4x zoom on a 1920×1080 screen3.
- Viewport: Consider how many tiles wide/high your viewport will be. Too few tiles can make the game feel cramped1.
- Detail Level: Smaller canvases (e.g., 320×180) are easier to work with for beginners, while larger sizes allow for more detail but require more time to complete12.
- Aspect Ratio: Stick to common aspect ratios like 16:9 for wider compatibility1.
By considering these factors and using the table as a guide, you can choose the most appropriate pixel art background size for your project, ensuring both aesthetic appeal and technical compatibility.