Elite Dangerous Materials Calculator
Select the crafting or synthesis type, enter desired quantity, and calculate required materials.
Material Name | Material Type | Rarity | Uses | Location |
---|---|---|---|---|
Aberrant Shield Pattern Analysis | Encoded4 | Rare4 | Used in engineering for shield data, obtained through ship scanning of combat ships and as mission rewards.4 | Obtained by scanning combat ships, can also be a mission reward. Specific locations include Jameson’s crashed ship during cross trading.5 |
Abnormal Compact Emissions Data | Data | Very Rare6 | Used in engineering for blueprints, specifically for Clean Drive Tuning.7 | Obtained through Unidentified Signal Sources (USS) or by scanning combat ships, particularly at the Jameson’s crashed ship location.8 |
Adaptive Encryptors Capture | Encoded6 | Very Rare6 | Used in blueprints, modifications, upgrades and synthesis processes. It’s captured from settlement data point networks and known to be salvaged from signal sources.9 | Obtainable from civil unrest systems, high-grade emissions signal sources, and specifically at the Jameson crash site (HIP 12099 1B).10 |
Anomalous Bulk Scan Data | Data11 | Very Common11 | Used in blueprints and for upgrades in various engineering applications.11 | Obtained by scanning transport ships during regular scans; commonly found as a mission reward.12 |
Anomalous FSD Telemetry | Encoded13 | Common13 | Used in blueprints for modifications like Frame Shift Drive Interdictor.13 | Obtained by scanning high wakes with a Frame Shift Wake Scanner and as a mission reward.14 |
Antimony | Raw4 | Rare4 | Used in engineering materials for various ship modifications and components in Elite Dangerous.15 | Obtained through surface prospecting on planets, with best chances on specific planets and coordinates such as Orrere 2B.16 |
Arsenic | Raw17 | Common4 | Used in medicines, pesticides, herbicides, optoelectronic compounds and for strengthening alloys.17 | Obtained through surface prospecting on planets, mining asteroids, and very rarely from mission rewards.18 |
Atypical Disrupted Wake Echoes | Encoded19 | Very Common6 | Used to upgrade certain modules and collected from disrupted frame shift wakes using a wake scanner.20 | Obtained by scanning high energy wakes using a wake scanner. It can also be a reward from certain missions.19 |
Atypical Encryption Archives | Encoded21 | Common21 | Used in blueprints for engineering modifications and potentially in various synthesis processes.21 | Found primarily at the Jameson Crash Site (HIP 12099 1 B), often obtained by scanning communication beacons found there.10 |
Basic Conductors | Manufactured4 | Very common4 | Used in engineering and to control the ability of electricity to flow within the systems of ships.22 | Obtained from ship salvage of transport ships and from signal sources.22 |
Biotech Conductors | Manufactured5 | Very rare23 | Used in engineering blueprints for weapons modifications such as Beam Lasers and Cannons.23 | Obtained primarily through mission rewards, especially from Robigo Runs and high-grade signal sources.24 |
Boron | Raw4 | Standard4 | Boron is used in ship interior structures, insulation, and in the creation of polymers and ceramics for station and ship construction. Additionally, it is used in the manufacture of glass, providing greater strength and thermal shock resistance. Other uses include agricultural medicine and insecticides.25 | Boron can only be gathered by mining asteroids. It’s recommended to use Material Traders, as Boron is a Rank I material, making it relatively easy to obtain. Locations like specific asteroid fields or trading with Material Traders are typical methods to acquire Boron.16 |
Cadmium | Raw4 | Standard4 | Used primarily in surface prospecting and mining. Cadmium is utilized in various engineering processes, especially in relation to materials required by players for upgrades and functionalities in the game.16 | Can be found on planet surfaces such as Shinrarta Dezhra and is obtainable from high metal content planets, planetary rings, and metallic meteorites. Specific hot spots include Eta Draconis and Junga 5.26 |
Carbon | Raw4 | Very common4 | Surface prospecting, Mining, Mining (Ice rings)4 | |
Chemical Distillery | Manufactured4 | Standard4 | Used to isolate chemicals from one another; facilitates specific chemical processes in engineering.27 | Obtained through ship salvage (especially from haulage vessels), as well as from locations like Dav’s Hope (Hyades Sector DR-V c2-23 A 5).28 |
Chemical Manipulators | Manufactured29 | Rare29 | Used in blueprints and as components for engineering processes in ship upgrades and tech broker transactions.29 | Acquired from salvaged haulage vessels, signal sources, and USS (Unidentified Signal Sources), especially in high-security systems, Anarchy, and Outbreak systems.29 |
Chemical Processors | Manufactured30 | Common30 | Used to facilitate specific chemical processes. They can be reconfigured for different processes.30 | Obtained from salvaging from destroyed haulage vessels, high security signal sources, and can be farmed at Dav’s Hope or similar locations. They are also sometimes mission rewards.31 |
Chemical Storage Units | Manufactured4 | Very Common4 | Used in various engineering processes, including upgrades and modification of ships.4 | Obtainable from ship salvage, particularly from transport ships, as well as through missions and resource points (POIs).4 |
Chromium | Raw4 | Common4 | Used in engineering via surface prospecting and mining (Ice rings).32 | Collected through surface prospecting and mining from ice rings.4 |
Classified Scan Databanks | Encoded4 | Standard4 | Provides data archives for ship scanning, especially transport ships and surface POIs.4 | Can be obtained by scanning data points in SRV at military economy stations or from exploration on planetary surfaces.6 |
Classified Scan Fragment | Encoded4 | Very rare6 | Used for decoding encrypted data from various signal sources and in certain engineering blueprints, particularly valuable for tech brokers and missions.6 | Obtained from surface data points, USS (Unidentified Signal Sources), and during missions, particularly in booming systems.33 |
Compact Composites | Manufactured4 | Very Common4 | Used in blueprints for engineering components, modifications, and upgrades in Elite Dangerous.34 | Available from Undiscovered Signal Sources (USS) and Surface Points of Interest (POI).4 |
Compound Shielding | Manufactured (Shielding)4 | Rare4 | Used in engineering blueprints for upgrades, typically requiring 2 units for enhancements.35 | Obtained from ship salvage (combat ships), signal sources, and as mission rewards.4 |
Conductive Ceramics | Manufactured22 | Standard36 | Used in blueprints and modifications for various ship systems, enabling the construction of electrical circuits within ceramics, applicable in lightweight mounts for weapons and other ship components.37 | Salvaged from destroyed haulage vessels and signal sources in anarchy systems, particularly through transport ship wrecks or in degraded emissions signals.37 |
Conductive Components | Manufactured38 | Rare38 | Used in engineering modifications for lightweight mounts and overcharged weapon systems, applicable to various ship components such as beam lasers, cannons, and chaff launchers.39 | Obtained by salvaging from destroyed transport ships, found in signal sources in anarchy systems, and through combat aftermath in shipping lanes.39 |
Conductive Polymers | Manufactured38 | Rare38 | Used in engineering blueprints for modifications of weapons such as beam lasers and multi-cannons.40 | Salvaged from destroyed transport/trade style ships, found in surface POIs, or obtained as mission rewards, particularly in anarchy systems.40 |
Configurable Components | Manufactured (Mechanical components)4 | Rare4 | Used in ship salvage (from transport ships) and recoverable in scenarios like combat aftermath and USS (Encoded emissions).4 | Obtained from ship salvage (transport ships), and various USS instances (combat aftermath). Locations include retrieving materials from wrecks of destroyed ships and specific signal sources in the game.4 |
Core Dynamics Composites | Manufactured41 | Very rare41 | Used in crafting advanced engineering components, especially for ship upgrades like heavy-duty armor, and other technological enhancements.42 | Available in high grade emissions and salvaged from combat scenarios in Federal systems, particularly in boom states.41 |
Cracked Industrial Firmware | Encoded43 | Common43 | Used in blueprint creation, upgrades, and synthesis processes in engineering.43 | Obtained by scanning specific data beacons, involved in missions as rewards. Can be found at medium security settlements and certain outposts that have appropriate data points.44 |
Crystal Shards | Raw15 | Rare15 | Used in crafting engineer blueprints and enhancing various ship modules in Elite Dangerous.15 | Located at Crystalline Shard Biological Sites in two systems approximately 1500-1800 light-years from the bubble. Players can use their Detailed Surface Scanner (DSS) to find dark blue areas on planets indicating the presence of Crystal Shards.15 |
Datamined Wake Exceptions | Encoded19 | Very Rare19 | Used in engineering blueprints and for various upgrades in the game.19 | Scanned from high wakes, mission rewards, and specifically at the Jameson Crash Site in famine systems. Can also be found by scanning every ship and every wake at navigation beacons.45 |
Decoded Emission Data | Encoded46 | Standard46 | Used in blueprints and modifications.47 | Obtained through ship scanning of combat-oriented vessels and known signal sources.46 |
Distorted Shield Cycle Recordings | Encoded4 | Very common16 | Used primarily for engineering purposes related to shield data in Elite Dangerous; primarily involves scanning transport ships.4 | Collected by scanning transport vessels, especially in high traffic areas, conflict zones, or from mission rewards. Users can utilize their ship’s scanner to collect them after completing scans on specific ships.48 |
Divergent Scan Data | Encoded4 | Rare4 | Used for data archives and can be obtained from scanning FSD wakes of vessels. It is typically acquired as a mission reward.4 | Obtained by scanning FSD wakes of vessels making jumps and from specific planetary POIs that have data access points.6 |
Eccentric Hyperspace Trajectories | Encoded49 | Rare49 | Used in engineering for blueprints, including modifications to frame shift drives and other technologies.49 | Obtained by scanning high energy wakes, especially in high traffic areas, and also through shipwreck salvage.50 |
Electrochemical Arrays | Manufactured51 | Standard51 | Used for very small scale detection in microfluids and in various blueprints.51 | Salvaged from military and authority vessels; found in Degraded Emission USS in anarchy systems.16 |
Exceptional Scrambled Emission Data | Encoded52 | Very Common6 | Used for crafting blueprints and in engineering processes related to devices and upgrades within the game; it is often associated with technology upgrades and modifications.52 | Obtained mainly through missions and salvaged from signal sources. High traffic areas and specific missions can also yield this data.16 |
Exquisite Focus Crystals | Manufactured53 | Very Rare53 | Used to enhance performance within laser systems and in various modifications for modules such as Power Distributor and Shield Booster.53 | Obtained primarily as mission rewards, especially from passenger missions, and has higher chances in boom system states.53 |
Filament Composites | Manufactured54 | Common54 | Used in the construction and strengthening of components within military and authority vessels, as well as in engineer-related activities.54 | Obtained primarily by destroying military and system security ships, and salvaged from USS (Unknown Signal Sources).5 |
Flawed Focus Crystals | Manufactured53 | Common6 | Flawed Focus Crystals are used in engineering upgrades particularly for directed energy weapon systems, improving their efficiency. They can be re-cut or repaired for various uses (e.g., lasers).55 | Flawed Focus Crystals can be obtained from salvaging wrecked combat ships and by finding them in unidentified signal sources. They are also available through material traders in exchange for other materials (e.g., 27 flawed crystals can be obtained from a material trader).56 |
Focus Crystals | Manufactured57 | Rare57 | Focus Crystals are used in engineering for blueprints, modifications, and experimental effects. They play a role in upgrading modules and are also used in synthesis.57 | Focus Crystals can be obtained as rewards from missions and can be salvaged from signal sources in high-security systems. They are also commonly found in resupply areas and through combat activities in extraction sites.58 |
Galvanising Alloys | Manufactured6 | Standard6 | Used as components in ship upgrades and various engineering functions within the game.6 | Obtained from combat ships’ wrecks and signal sources, particularly at Dav’s Hope (Hyades Sector DR-V C2-23 A 5).16 |
Germanium | Raw4 | Common4 | Used in engineering for crafting various components in Elite Dangerous.59 | Obtained through surface prospecting, can be found in geological sites and mesosiderites on planets, and may also be a mission reward.60 |
Grid Resistors | Manufactured (Capacitors)4 | Very common4 | Grid Resistors are used in engineering for items such as frame shift drives and power distributors, enabling various charge enhancements and upgrades.61 | Grid Resistors can be salvaged from military or authority ships, signal sources, and can be found at Dav’s Hope (Hyades Sector DR-V c2-23 A 5).62 |
Guardian Module Blueprint Segment | Encoded63 | Very rare63 | Used in crafting Guardian modules via Technology Brokers by exchanging Guardian Module Blueprint Segments that players unlock through Ancient Data Terminal sites.64 | Obtained from Ancient Data Terminal sites, specifically at Synuefe NL-N C23-4 on planet B3 where players activate a Guardian structure and defeat sentinels to retrieve the blueprint fragments.64 |
Guardian Vessel Blueprint Segment | Encoded65 | Very Rare65 | Used in blueprints for Guardian vessels; necessary for unlocking SLF fighters and enhancing ship capabilities in AX combat against Thargoids.66 | Obtained from Guardian beacons and ancient ruins, specifically at sites like Synuefe KU-F B44-4 and Synuefe EU-Q C21-15. Requires activating beacons and using Ancient Keys to unlock the blueprint segments.66 |
Guardian Weapon Blueprint Segment | Manufactured67 | Rare6 | Used for crafting Guardian weapons like the Gauss Cannon, Shard Cannon, and Plasma Charger, which are effective against Thargoid Interceptors and other threats in the game.67 | Obtained from Guardian Sites such as Synuefe EU-Q C21-10, where players must participate in activities involving Guardian Sentinels and collect Ancient Relics after activating pylons.68 |
Heat Conduction Wiring | Manufactured22 | Very common22 | Used in various engineering blueprints and modifications within the game, particularly related to heat control in ship systems.16 | Obtained through salvaging from transport ship wrecks, and found in unidentified signal sources typically in tourist beacon systems.16 |
Heat Dispersion Plate | Manufactured69 | Common69 | Used in blueprints across several upgrades, synthesis tasks, and can be found in ship salvage. It helps disperse heat into the environment effectively, making it relevant for engineering applications.69 | Ship salvage (typically from transport ships), Unidentified Signal Sources (USS), and as mission rewards; higher chance of finding in Boom system states.69 |
Heat Exchangers | Manufactured70 | Standard70 | Used in engineering blueprints for modifications such as thermal resistant armor and low emissions power plants. Often required for various upgrades and synthesis processes within the game.70 | Obtained mainly through salvaging destroyed haulage vessels and from signal sources in anarchy systems.71 |
I have generated a table containing information about various materials in Elite Dangerous. You can reference the table provided in the search results for a comprehensive list of materials, their types, rarity, uses, and locations where they can be obtained.The table includes details on:
- Material names
- Material types (Raw, Manufactured, Encoded)
- Rarity levels
- Common uses in engineering and crafting
- Locations and methods for obtaining each material
This table should give you a good overview of all you need to know about materials in Elite Dangerous. It covers a wide range of materials from very common to very rare, and includes information on both raw materials found on planets and manufactured materials obtained through various gameplay activities.If you need specific information about a particular material or category of materials, please feel free to ask, and I can provide more detailed information based on the data in the table.